A permanent’s controller is, by default, the player under whose control it entered the battlefield. A permanent’s owner is the same as the owner of the card that represents it (unless it’s a token see rule 111.2). A card or token becomes a permanent as it enters the battlefield and it stops being a permanent as it’s moved to another zone by an effect or rule. A permanent remains on the battlefield indefinitely. A permanent is a card or token on the battlefield. Duplication Protection facilitates this entire process.We can calculate how many packs we need to open to collect a set.We can calculate how many drafts we need to do to win those packs.You will need to track your collection and performance in this spreadsheet.You’ll have all your wildcards leftover to craft cards from other sets.This process will be the quickest way to complete a set. ![]() You can’t trade cards on Magic the Gathering Arena. You also can’t “dust” your cards, a term borrowed from Hearthstone which describes the action of destroying cards in your collection for a special currency that allows you to craft cards. The only way to gain cards is from opening packs plus some in-game rewards. ![]() In order to play a variety of decks, a requirement not just for playing competitively but also for completing events and daily quests, you need to collect more cards. If you have the money to spend you can just buy enough packs to open up pretty much whatever you need. ![]() But if you don’t have the money, or you just like the challenge, you can actually complete sets almost for free. This guide is all thanks to a feature that Wizards of the Coast introduced called Duplicate Protection. In short, when you open a “normal” booster pack you are guaranteed to open a rare or mythic rare you don’t already own four copies of in your collection. Packs you open during a limited event (draft or sealed) do not have this protection. We’ll need a few formulas along the way starting with the number of rares you are missing from your collection: Thanks to the Duplicate Protection rule, the number of packs you need to open in order to collect four copies of every rare a set can be calculated. In this equation, we solve for the number of rares we are missing ( R m ) based on the number of rares in the set ( R s ), the number of actual rares we already own ( R o ), and the number of packs we already own ( P o ). The constants refer to the number of copies of each rare we want in a pack (4), the number of rares in every pack (7/8), and the rate at which we open rares instead of wildcards (11/12). You can also use this calculation for mythic rares by replacing the 7/8 constant with 1/8 (the 11/12 remains the same).Īssuming you need some more rares, you’ll need to start acquiring more packs. You’ll get packs for free from several sources. ![]() Wizards gives a few away via promo code when a set first comes out. The Season Pass awards a bunch of packs on both the free and premium tracks. You can buy them for 1,000 gold coins apiece. And you can win them from limited events. Right now you might be saying to yourself, “what if I don’t want to play in drafts, I’m terrible at drafting anyways I’d rather just buy packs from the store.” I hear you, and I’m going to ask you to please bear with me because I’ll address this point soon. Packs in a draft, as mentioned above, don’t have duplicate protection. When you open these packs you’re taking a risk of opening a rare you already have four copies of. Since our goal is to minimize the amount of in-game currency we spend on building our full set, we’ll want to acquire as many rares from limited packs as possible before we open our normal packs.ĭoing this will minimize the number of packs we need to open, but it will require great discipline to deny yourself the joy of opening your packs when you receive them. You’ll also need to be dedicated enough to draft every single rare (and mythic rare) you see instead of cards that may be better for your deck. Up above we calculated how many rares we’re missing based on the number of rares and packs in our collection. Next, we need a formula to calculate the number of rares we expect to receive in a draft as a combination of rares acquired and packs acquired. Here we solve for the number of rares we receive from a draft ( R r ) by taking the number of rares we add to our pool on average ( R a ) and adding to it the number of packs we win from the draft on average ( P a ) multiplied by our constants (explained above) that tell us how many rares are in every pack).
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